Wireframe Rendering

Wireframe rendering: "wire" representation

 

Surely the "lightest" and most abstract three-dimensional representation method: polygons are traced on the screen by simply following the contours and the construction lines.

It constitutes the constructive basis of digital polygonal units, in practice a skeleton that over the years has been "filled", with the evolution of the rendering technique, from the reproduction of physical phenomena such as:

the representation of "full" surfaces, the reaction to light sources (raytracing), transparencies, reflections etc etc until reaching modern photorealism. An extraordinary talent of human kind is, in parallel with the ability to evolve, to make the most of the technologies of his time, exploring the limits and playing with them.

For example, there are illustrious examples of wireframe rendering, a popular icon of which may perhaps be the scenography of the film "Tron"

video unico: 
Tron, original bike racing scene